#Warframe riftbound enemies manual#
Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout.Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
All hit-scan bullets are released simultaneously.Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:.Does not freeze certain enemies, including but not limited to: Treasurer.Cast and deactivation animations of 1 second, are affected by Natural Talent and Speed Drift.While active, Stasis affects all enemies that enter the Rift at any time, regardless of distance from Limbo.
Affected targets, effect range, and gunfire objects limit are not affected by mods.Duration is affected by Ability Duration.
While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration.